Now while I'm on here writing, I might as well get right into the work. Friendly's probably already gotten to this, (in fact I'm 110% sure he's gotten to this already), but as you probably know, Grizzleheim has been released on test. NOW, a few warnings. This is test, it's extremly glitchy at the moment. I honestly got lost for about 30 minutes trying to find out how to get to Grizzleheim but here's a quick low down. Head to Olde Town, and talk to the bear. He'll give you a quest, do it. Now, when you are about to finish it, MAKE SURE that Grizzleheim is completly loaded or you will get stuck without him teleporting you to Grizzleheim. Now here's how all you higher levels can gain complete access to Grizzleheim. Head over to Ambrose after you at least finish the trading part of the quest for the bear in Olde Town. He'll tell you the we need more allies, so you'll have to head over to Grizzleheim and talk to the king. Bam, easy as that. Now as for the actual place itself... Let's just say that somewhere over the rainbow, ravens fly... Now you'll get to Grizzleheim but guess what, you can't see the king yet! Surprise, surprise right? Well how can you get to the king? Prove yourself and become a member of the wolf you talk to's family. And so begins your journey in Grizzleheim. A cool thing about Grizzleheim are the streets. Not to be a big spoiler but there are teleporter runes which can teleport you to parts of the street which you've already visited, provided you activated the stone there. Awesome right? And also, the streets don't really have a structure to them. It's basically like a forest, with little clusters of monsters to the side. Go in if you want, 300 hp per monster. Simple if you ask me right? Well that's it for today! Cheers!
P.S. - This took forever to write via iTouch btw, just for the appreciation.
whoa . . . all done on iTouch? You sir, deserve a medal for that to make up for the medal you should have been awarded for trying to correct the garage door mistake. haha. So sorry to hear you're grounded. Hang in there.
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