Showing posts with label Tips 'n' Tricks. Show all posts
Showing posts with label Tips 'n' Tricks. Show all posts

Friday, November 26, 2010

Ah. The Sweet Smell of HTMLs

My library was throwing out a book, called Building a Web Site for Dummies. So, I asked them if I could have it and they were more than happy to hand it over. So I started reading, and it mentioned some of the things I wanted to do to this site. =] One of the things I still need however, is Javascript. So I can do cool effects, like Mouseover.


Needless to say however, I learned a LOT on how to fix this site up. For instance, you'll notice, I finally figured out how to expand my posting and sidebar range. I've moved around some of the things, like the Search Bar. I think it looks nicer up there, don't you? I also managed to get it down at the bottom of the page too. So, no more scrolling all the way back up! =]


One of the BIG things I managed to do however, which I should be making more often, is I made a Website on Dreamweaver, and I uploaded it onto the web! =]


The site I made, is a chart with all the Schools of Magic on it (Part of the Wizard 101 Fankit ;) Be sure to check it out) AND, all you need to do is click on the symbol for the school, and it'll take you to the Wizard 101 Central site for those spells. In the future though, I'll make a separate website for each of the school spells, just in case something happens over at Wizard Central, like a server meltdown, or a nuclear explosion. Or something. Maybe someone spills some coffee? D=


Anyways, you all probably know Gardening's out on Test.


Here's the lowdown on it!


When you turn level 12, Moolinda sends you a message to come see her. After gloating about how it's her job as the Life Teacher, to teach you about gardening, she sends you to Farley to do it instead. Silly Moolinda... Farley's a mole. I think... Farley will explain the different stages of a plant's life and how to help them grow up nice and strong. =]



Basically. Buy a pot from Farley. Not sure what the difference between Enchanted and Normal is, but maybe Enchanted makes it grow faster? You can also use the rank 1 Small Soil spell, and if you can, the rank 2 Medium Soil, spell. Then you plant the seed in it, and just take care of it when it needs something. My only complaint is that it takes Pet Energy to be able to use Gardening spells. A dark green extra orb wouldn't hurt. Heck, they could sell a Garden Master suit, and make even more money!

I already got started gardening. Here's what I had on the first 2 days:

Playing around with the pest removal spell on my Young Plant.


Inspecting it once it's almost Mature. OUCH!

Growing an Army in my Throne Room! Muahahah!

Eventually... After enough love and patience...

My Honey Sickles Grew!

My Royal Bomb Squad!

So did the ones in my Garden! =D


And course... Pay off, for all my hard work!
Harvesting?...

Ka-Ching!


Happy Gardening! AND Happy Black Fridayning!

Monday, December 21, 2009

On Doom and Gloom...



This card... Is it good? Is it bad? Is it neutral? I think it's all of the above...


Here's a how to guide on how to use this card... Please note, the following is merely how I feel Doom and Gloom is best used and does not mean this is how you should use it. Of course you're at your own will to use it as you wish...


Now I'll be setting down the beat down situations for you.


1vs1 Enemy: Don't use it. Simple.
2vs2 Enemy: Same...
3vs3 Enemy: And again...
4vs4 Enemy: You get the idea...


This card is basically useless against mob monsters... Do they heal? Like 2% of the time... What do they use? Sprite... Use logic...


1vs1 PvP: It depends I suppose... But this card is really useful if you know that you yourself are gonna be draining rather than healing... But just be sure that you NEED to use this card before you do... the last thing you need is to use this near the beginning... And then the opponent wipes out most of your health... If you can't drain enough to survive, well time for the "Death" in Death School to take over...


2vs2 PvP: Same as above except this time somebody else comes into play. Make sure that they don't mind the lack of healing... This is utterly important. I would advise against it because if they get hit low, and then you can't heal them back up, well now it's you alone vs 2 other players... Not the prettiest situation...


3vs3 PvP: Same things apply... I suggest even more strongly to not use Doom and Gloom in this situation... However, if it's your team vs 3 Life wizards... Well that might be a slight exception...


4vs4 PvP: Don't use it... It's just completely wild when it's 4vs4... ANYTHING can happen. I was once in a 4vs4 PvP match with Melissa and 2 others that lasted 4 hours... I used Doom and Gloom near the middle. We lost. So really, unless it's an all Life Wizard Team vs all Death... Discard this soon as possible... Maybe a nice Power Play instead...


Well that's the low down on Doom and Gloom... A PvP spell... useful if you're at it alone... I personally recommend this card infection... When KingsIsle released this card in a PvP amulet I cried... And I thought it would be for the Celestia release... Then a few weeks later I go and visit Mortis because I was bored... And Lo and Behold... Infection... Level 0... Trainable... I wasted 200 Arena tokens but eh... That's life... Infection is a BLESSING... It's like a specific Doom and Gloom... And it's 0 PIPS!If you're going to PvP and you're death... PUT - IT - IN - YOUR - DECK!


Well that's all the information for today! See ya next time X_x


Happy PvPing!